Age of Empires 2 - Best Civilizations ZeroEmpires. Unsubscribe from ZeroEmpires? Cancel Unsubscribe. Subscribe Subscribed Unsubscribe 124K. Captains mode is a turn-based civilization picker. Each captain can a and t civilizations in a predefined order. Bans prevent the opponent's captain from picking the civilizations. For each turn captains have 30 seconds. In case of timeout a random civilization is picked or banned for the captain. There are also extensions available for.
Age of Empires 2 Strategy
This article is outdated. Want to beat the NEW ai on Hardest? Check out this article instead:
http://thecomputerblog.net/beat-the-new-age-empires-ii-ai-on-hardest/
http://thecomputerblog.net/beat-the-new-age-empires-ii-ai-on-hardest/
Age of Empires is a challenging game, especially when you play at high levels. For a long time, I tought it was impossible to win with the difficulty level set to HARDEST.
Indeed, to most players, it will either be extremely hard or downright impossible. In this article, I will show you a strategy that will give you the skill to finally beat the AI!
Note: If you're an unexperienced player, practice this technique on moderate-hard players before attempting a fight at hardest.
Tips: Use plenty of keyboard shortcuts to increase your productivity. (for more tips, check out our AOE 2 tips)
Note: If you're an unexperienced player, practice this technique on moderate-hard players before attempting a fight at hardest.
Tips: Use plenty of keyboard shortcuts to increase your productivity. (for more tips, check out our AOE 2 tips)
The Game Settings
Rm 944 usb driver for mac. This technique works quite well with just about any setting, But I usually choose Dark Age as your starting age, standard as you resource count and normal as your speed.
The Dark Age
The dark age is probably the roughest part of the game, and the least fun. It's also the most important when it comes to economy. You will want to build up the foundations of an efficient economy without taking up too much time. You shouldn't stay there more than fifteen minutes (based on the game's inbuilt clock) and should have 29 villagers before upgrading to Feudal.
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- OK, so you start with 3 villagers - and a scout. The first thing you want to do is to select all you villagers and build three houses.
- While this is being done, select your scout, and set concentric waypoints around your base, in order to find sources of food as quickly as possible.
- Next, go to your Town Centre and queue up 4 villagers.
- Now, our three starting villagers should be finished with real estate, and you should have found a nearby source of food (forage, sheep, fish, etc.). If that source is forage or fish, then build a mill next to it. Otherwise, in the advent sheep, bring them to your Town Centre. Right now we will ignore deer and boar, because deer take up too much time, and board will kill your villagers. Note that all new villagers will also go in food, until you have ten population (9 villagers + 1 scout)
- When you have ten population: At this point, you should have enough foragers/hunters to support continuously creating villagers. Now you must continue creating villagers, that you will send in wood (10 total).
- When you have enough wood (60), take a woodcutter and make him build three more houses. When he's finished, send him back to woodcutting.
- Soon, you should have 100 wood, at this point, build a lumber camp close to a nearby forest.
- Continue creating villagers, and you will soon reach 25 population. At this point, the villagers you send will go into foraging/hunting.
- Be weary of depleting your sources of food, start creating farms around your Town Centre and Mill if you can.
- At 30 population: Create 5 last villagers, and send them in woodcutting.
- When your finished, you should have a population of 35 individuals. 1 scout, 14 farmers/hunters/gatherers and 20 woodcutters. There is no need to exploit gold or stone at this point in the game, wait for Feudal Age. You should be able to advance immediately. Otherwise, click the loom upgrade.
Feudal Age Research
- While our Town Centre is hard at work upgrading us to the next age, there are a few things we should do, mostly building. First of all, we've reached our population cap, thus we need to create more houses. Take a villager of your choice, and send him to construct about 2 to 8 houses.
- This will take a few moments, during which I strongly recommend you start organizing key buildings with hotkeys. Per example, assign 1 to your Town Centre, 2 for the mill, etc.
- Make sure the scout is still exploring.
- The builder should now be finished with the housing project, so build a barrack, otherwise, wait.
- Add a few reseeds (~4) in your mill. This will save time in the future.
Feudal Age
*IMMEDIATELY* when you get to feudal age, do these steps. Do not wait, otherwise you will lose precious seconds. Once again, I strongly recommend you use hotkeys, as they might let you shave off a decent amount of time.
- Queue up 5 villagers. These will be sent to collect gold.
- Research all possible resource upgrades that do not involve your Town Centre, (those in the mill and lumber camp).
- Build a mining camp with your new villagers.
- Once the camp is finished, upgrade your gold mining speed (if possible). When finished, do the stone research.
- Build an Archery Range, Stable, Blacksmith, Market and Walls with about 2 woodcutters.
- Once your five villagers have been create, make 5 more that will be sent into stone mining.
- After you're finished with creating villagers, you should have a population of about 45 (20 woodcutters, 14 farmers, 5 gold miners, 5 stone miners and 1 scout), and you should have enough resources to upgrade to castle age. Do so immediately.
Castle Age Research
Now might be a good time to start creating troops. I recommend around 10 cheap units, such as spearmen and skirmishers. Also, organize your new buildings with hotkeys and make sure you have plenty of walls. Build more houses and add some reseed to your mill.
Castle Age
- Create five more villagers and send them in wood.
- Take your woodcutters and have them building a second Town Centre.
- Do the resource upgrades.
- Build a monastery, and when finished, create monks to hunt down those relics. Note that this is not particularly important in team games, because trade is a much more efficient source of gold, but make a huge difference in a 1 vs 1 match.
- Build a university, a siege workshop and a castle.
- When your second Town Centre is finished, take five woodcutters and have them build (5) farms around this new Town Centre.
- Use your new Town Centre for all the upgrades we've overlooked at the Dark and Feudal ages, while your old one continues spitting out villagers. The next five should go into gold.
At this point, the game varies to much for it to be possible to use a constant strategy. You've now got a strong economy, hopefully a small army, and everything you need to thrive and win! At first it will be hard to beat a computer on the hardest difficulty, but with a bit of practice, and the use of a few tips, you should be able to do so in no time! Good luck!
Few franchises in the history of gaming have been as long-standing as Age of Empires, Ensemble Studios’ classic historical RTS.
And very few games have been played for such a long time as Age of Empires II, arguably the most beloved installment in the series.
It’s been going strong since 1999 and with the release of the HD Edition in 2013 and the arrival of the Definitive Edition in November 2019, it doesn’t look like that’s going to end anytime soon.
With the HD version came several new civilizations to control and develop into bustling empires, complicating the ever-controversial question of which civilization is the best.
Some may do better on certain maps, some benefit from 1v1 settings or are good in team games, and the list of variables goes on making it hard to make a simple ranking.
To simplify this I’ve turned to aoestats.io, an independent project that monitors the game’s competitive scene and provides easy to understand data such as win rate, overall usage, and average game score for each civilization.
So without further ado, here are the best civilizations with the highest win-rate in AoEII: HD Edition.
10. Britons
The first entry in our list happens to be the Britons, a classic civilization with a focus on archery for their military strategies.
Their archery ranges produce units considerably faster than the average civilization, and their archers in general have a longer range.
Their unique unit is the Longbowman which can out-range virtually every other unit in the game as well as towers and castles once fully upgraded.
Their villagers gather food faster from sheep, and their Town Centers are cheaper than usual, which helps their economy and gives them the possibility of expanding in the mid-game much faster.
9. Berbers
A big part of many strategies for winning a game depend on progressing through the ages faster.
And the Berbers have the fastest Feudal Age times in the list.
They’re focused on cavalry which they can produce for cheaper costs once they hit Castle Age.
Their Camel Archer unit is among the best ranged mounted units as well, with excellent strength and accuracy, and it benefits from the Maghrabi Camels tech which grants Berber camel units a regenerative ability.
A good choice if you want to move fast and grow even faster.
8. Mayans
The Mayans not only win a lot of games, they’re also simply present in most of them.
They’re a fan favorite and the second most picked civilization in the list, right under the Huns.
Their early game is excellent thanks to their superior scout, the Eagle Warrior, and they can get to work faster thanks to an extra starting villager.
They win most of their games in the early mid-game when they can fully benefit from their longer lasting resources and amazingly cost-efficient Plumed Archer unique unit.
7. Indians
This is one of the first new civilizations added to the game with the release of the HD Edition.
https://svzk.over-blog.com/2020/10/asio4all-mac-download.html. The Indians focus on camels and gunpowder units, among which their Hand Cannoneers excel after getting the +1 Range upgrade from the Shatagni tech.
Their Imperial Camel, which replaces the Knight, is also notably useful.
While somewhat weaker than its European counterpart, the Imperial Camel also costs much less.
Their economy can become much more profitable than the average civilization too thanks to their Sultans tech which increases all gold income by 10%.
6. Aztecs
The Aztecs are another great early game civilization that generally wins its games in the blink of an eye.
This is mostly thanks to economy boosts such as villagers carrying more resources and an extra 50 gold at the start of the game.
They can also profit greatly from relics, which generate 30% more gold for the Aztecs and their teammates.
Although they lack any cavalry whatsoever, their infantry units, including the Eagle Warrior scout, are very strong thanks to a full tech tree and two unique upgrades.
And those units are produced 18% faster along with all other Aztec military units.
5. Vikings
Contrary to what you might expect, the Vikings aren’t only strong at sea. They can also dominate on land as well.
Their Berserk unique infantry unit can regenerate and is therefore much more viable for small harassing incursions. Akvis artwork 9 1 – transform photos into paintings images.
In regards to their economy, their most notable and very helpful bonus is getting both the Wheelbarrow and Handcart techs for free. Which will make them an absolute powerhouse during the time it takes other civilizations to research them.
4. Huns
The most played civilization in the list is also one of the most unique.
Their most notable characteristic is that they don’t need houses for their population, which saves you a lot of time and resources in the early and mid-game.
It also lets you focus much more on micromanaging military units and outmaneuvering your foes while they worry about social housing projects.
Their unique unit, the Tarkan, excels at razing defensive structures.
It’s a very viable unit thanks to the Marauders technology that allows you to produce them in stables, which are 20% faster for the Huns.
3. Incas
Another Native American civilization makes the list, following the same early game domination strategies as the others.
![Aoe Aoe](https://www.fandomspot.com/images/09/2825/00-featured-aoe2-best-civilizations.jpg)
Like the Huns, they need to worry less about housing as their houses have double the population capacity of normal ones.
And they get a free llama at the start of the game to give you the food boost you need to fill them up faster.
A nice strategy with the Incas is the classic Tower Rush, made easier thanks to their 15% discount when building stone structures, and supported by their extra-durable villagers.
2. Slavs
The Slavs are the silent assassins of the game.
One wouldn’t generally expect them to be so successful!
Their many victories can probably be explained by their amazing economy, carried by villagers who work 15% faster.
Their siege units also come at a discount, helping them build strong high-cost armies faster and more consistently.
However once the game starts getting too long and gold becomes scarce, they start losing ground fast. So it’s best to wrap things up as quickly as possible.
1. Franks
The Franks may feel like an unusual choice for best civilization to some people.
But the numbers don’t lie!
Pool studio cd key free cracked. The Franks are not only the most successful civilization in the AoE II competitive scene, they’re also ahead by a large margin.
Their power comes from two main things: a strong economy thanks to faster berry pick-up and free farm upgrades(which lets them advance through the ages much faster) and their bonus 20% cavalry health.
One of the most popular strategies in the game that’s absolutely dominated by the Franks is the early Scout Rush, thanks to their mounted scout units being 20% more resistant in general.
If that fails you’ll still reach Imperial Age faster than most and your mighty Frank paladins can carry you to victory.
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